Overview >
The Morph is a hybrid performance and film that explores how external forces shape identity, agency, and embodiment.
In the live performance, a central performer stands in the middle of the space, physically restrained by ropes held by the audience. As they pull and drag the performer, her digital avatar—mirroring her movements—triggers real-time scene, lighting, and avatar transformations in a game engine. The avatar, initially featureless, gradually accumulates growing elements—representing external influences such as technology, power, societal expectations, or abstract organic mutations.
As the performance progresses, the performer’s physical and emotional state shifts; at first, she simply reacts, then begins to embrace her form, but as more is imposed upon her, the body becomes overburdened and ultimately collapses. In the final stage, the performer resists being pulled, struggling against the force of the audience yet unable to escape.
The work merges physical and digital space, making the performer both the subject of control and the emotional core of the avatar’s transformation. The accompanying film, created with virtual production LED walls and volumetric capture, captures the most refined choreography from the performance, presenting a cinematic reimagination of the evolving body and its struggle.