Metahuman: Prometheus

普罗米修斯
Virtual Character Experiments (Customization, Projection Mapping, Digital Fashion)
Category
Virtual Character
Location
NYU ITP, New York, Us
YEAR
2024/02

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Overview >

The work began with a personal digital likeness experiment, using ARKit face capture to record performances in Unreal Engine. This later expanded into recreating the “Engineer” alien from Prometheus. By sculpting in Blender and re-importing morph targets, I established a process for fully rigged, custom Metahumans with bespoke textures and skin materials.The project also incorporates NVIDIA Omniverse Audio2Face, driving facial animation from audio input. For one experiment, I paired Kanye West’s “I Am a God” speech and track with the Prometheus character, reflecting themes of creation and divinity.

This project is ongoing, with future explorations in AI-driven interactivity, where the digital character could respond to viewers in real time.

Facial Projection Mapping  >_

Facial Projection Mapping: Inspired by Nobumichi Asai, I projected the digital performance onto a physical mannequin head, merging hyper-realistic CGI with tangible presence.

Digital Fashion  >_

Digital Fashion: Using Marvelous Designer, I designed and simulated clothing for the avatar, importing the garments into Unreal Engine for a virtual runway environment.

I AM a God >

Projection Mapping  >

Digital Fashion  >